It can be dropped into any Unity project with a version of 5.6 or greater. Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector.
It also provides basic build functionality. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. More info See in Glossary bundles for their Unity project. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. This tool enables the user to view and edit the configuration of asset Any media or data that can be used in your game or Project. To access it, you have to download it from GitHub and install it separately from the standard Unity Editor’s download and install. Note: This tool is extra functionality to Unity’s standard functionality.